Boris's Webpage

Introduction

I am Boris, and Boris means me. Thank you for your visit; feel free to be a guest here, or not.

I am currently working on my game and, yah, it's kinda taking me a while. Why? Well, I decided to write my own engine since engines are either too overkill or don't have the features I want. I'll also be able to optimize the final product much better if I know how it works deeply. Unfortunately, the estimated release is not close. But hey - at least I enjoy the process. Ah, and yeah, I use NeoVim, by the way.

Here are my resources you probably want to visit:

Psst, this page does not utilize any scripts!

Hey, I programmed those, and you can use

Reiha (レイハ)
testownik_cli
Tools

I wrote those, and you can read

Prywatność współczesnej komunikacji
Software and Hardware I Use
My game tier list

You can't touch type?

Please stop. It takes a 2 to 3 weeks to learn how to do this. Here are some helpful links that can help you with that. Start with the first link and then you will need to just think and not look while you typing, with time your thoughts will magicly appear on the screen. It will help you saving your eyesight and time.

My beloved

  • Odin
  • Cpp/C
  • Rust
Languages that emphasize data oriented design in general.

I am also familiar with

Programming

C++, C#, Java, Go, Zig, Pascal.

Scripting

Python, Bash, Lua, GDScript, TypeScript, JavaScript.

Markup

LATEX, Markdown, HTML, CSS.

Networking

Cisco IOS, Packet Tracer, Wireshark.

Other

AutoCAD, 3ds Max, Blender, MySQL/MariaDB, NeoVim, Krita, Godot, Bevy, Raylib, Macroquad, React, Spring.

Contact

boris.komarov@proton.me

Here must be a Reimu gif

barysk.github.io
Last updated: 2026年04月08日
ver2.1
BarysK